This spatial book, with a quantico-relativistic connotation, is considered from a geometrical point of view, as « the book of the third type », after the plane roll and the volumetric codex.

The Spatial Book: A New Paradigm in Knowledge Transmission

The evolution of the book has progressed from the scroll to the codex, each stage transforming how knowledge is stored and shared. Today, we see the emergence of a new form: the spatial book, characterized by its geometric and dynamic nature. This « book of the third type » transcends traditional formats, offering novel opportunities for knowledge transmission, educational engagement, and creative exploration.

From Scroll to Codex to Spatial Book

The spatial book represents the next step in this progression. Unlike the linear scroll or structured codex, the spatial book introduces a non-linear, three-dimensional interface. Its physicality transforms reading into an active process of knowledge construction rather than passive consumption.

Every era of humanity has its book.

The geometrics of writing’s medium (the book) has influenced and continues to influence writers, creators, thinkers, scientists and mathematicians in the structuring of their inspiration and the crystallization of their ideas, and has accompanied humanity in its evolution.

The SCROLL, dominant for over 2000 years, was a two-dimensional plan later dethroned by the CODEX, a volumetric three-dimensional medium that in turn dominated for 2000 years. Today, the TODIEBOOK, with its new geometry and four-dimensional space-time structure, is a mathematical object, a quantum-relativistic medium that will, in turn, modify creative, literary, artistic and mathematical thinking.

Copied by Leonardo

The Todiébook and Leonardo da Vinci: Bridging Past and Future

The Todiébook is an innovative approach to spatial thinking, reflecting Leonardo da Vinci’s pioneering ideas. It introduces a multidimensional way of engaging with knowledge, echoing Leonardo’s blend of art, science, and engineering.

Leonardo’s Spatial Vision

Leonardo da Vinci’s work shows a deep understanding of spatial concepts. His notebooks—filled with sketches, diagrams, and studies—demonstrate his ability to think in multiple dimensions and understand the relationship between form and function.

A Modern Renaissance Tool

The Todiébook’s Legacy

The Todiébook continues this legacy by enabling spatial exploration and non-linear learning. It invites readers to interact with content from different perspectives, much like Leonardo’s method of examining components from all angles.

Geometry and Innovation

Leonardo and the Todiébook both emphasize geometry as key to understanding the world. The Todiébook’s design allows readers to physically manipulate content, transforming it into a dynamic learning experience.

Interdisciplinary Spirit

Leonardo blurred the lines between art, science, and engineering. Similarly, the Todiébook functions as both an artistic and educational tool, encouraging creative, cross-disciplinary thinking.

Packaging

The Todiebook, with its unique design and ability to unfold into three dimensions, opens up significant opportunities in the field of packaging. Its innovative geometric structure allows for a complete rethinking of traditional packaging, offering an experience that is both interactive and visually captivating. This format, which can unfold and fold without linear constraints, is particularly suited for immersive branding campaigns, where packaging becomes a narrative medium in itself.

It would allow brands to provide unprecedented sensory experiences, encouraging consumers to engage with the product from the first contact. The use of the Todiébook in packaging could transform the way products are perceived and presented, making each box or wrapper a work of art capable of telling a story and enhancing the brand image beyond merely protecting the content.

These opportunities are particularly compelling for sectors like luxury goods, cultural products, and artistic collaborations, where packaging plays a crucial role in the consumer experience and the purchasing decision.

The field of gaming and board games is in perpetual transformation, driven by a dynamic of renewal and a constant quest for innovation aimed at enriching the gaming experience and increasing the complexity of social interactions. Within this context, the Todiébook, an invention by Cristian Todié, stands out as a potential revolution capable of fundamentally reshaping our approach to games, whether they are narrative, strategic, or collaborative.

The Todiébook: A Disruptive Innovation for the Gaming and Board Games Sector

A Non-Linear Book as a Gaming Platform

The Todiébook, with its novel volumetric structure, redefines the traditional approach to board games. Unlike conventional formats, anchored in linear progression—whether they are boards or cards—the Todiébook offers an architecture that is both spatial and dynamic. Its unfolding pages, with their potential to create modular configurations, transform each session into an ever-renewed experience, where the mechanics rely on exploration and unpredictability.

Imagine a game where the book itself becomes a board that unfolds into multiple segments, thereby revealing different scenarios, objects, or quests, depending on how it is manipulated. This approach enables the integration of innovative game mechanics based on discovery, chance, and cooperation, while enriching the immersion in the game through its tangible and evolving dimension.

A Redefinition of Narrative Games

Narrative games, which rely on story-building and decision-making that influences progression, would particularly benefit from the flexibility offered by the Todiébook. With a structure that does not follow a linear chronology, this medium allows players to make potentially exclusive choices that physically alter the book, directly impacting the evolution of the storyline. Each session thus becomes a unique exploration, a narrative trajectory that unfolds according to the participants’ actions, making the impact of their decisions tangible.

Furthermore, the tactile nature of the Todiébook adds an immersive physical and visual component to narrative games, creating a unique fusion between the book and the gaming object. This makes it an ideal medium for games that place sensory interaction at the heart of the gaming experience, conferring a material and emotional dimension to the narrative progression.

The Todiébook could also be adopted as an innovative platform for collaborative games, where each player is responsible for a portion of the book, or where progression depends on collective coordination to unfold and interpret segments.
Each section could thus be designed as a puzzle or a stage requiring cooperation, developing a level of complexity where communication and collective strategy become crucial.

Marc Goudet
« About Collaborative Potential and the Emergence of New Game Models« 

The Todiébook: A Transformative Tool for Education

The education sector is evolving rapidly, with new technologies reshaping traditional approaches. Among these innovations, the Todiébook, invented by Cristian Todié, stands out as a tool capable of transforming learning by introducing interactive possibilities.

A Multi-Dimensional Learning Experience

The Todiébook reimagines a book as a non-linear, three-dimensional object. This flexible approach encourages a deeper understanding of subjects by allowing students to explore content spatially. Each segment can represent different concepts, helping learners make connections not easily visualized in traditional formats.

Imagine a history lesson where the Todiébook unfolds to reveal different epochs, enabling students to explore timelines hands-on. This enhances comprehension and fosters engagement.

The Future of Education

The Todiébook enhances narrative and critical thinking through open-ended exploration. Its non-linear structure allows students to make choices that shape their learning, developing decision-making and problem-solving skills.

Developing Critical Thinking Skills

In literature, students could explore different plot lines or character arcs, turning abstract analysis into a tangible experience.

Collaborative and Interactive Learning

The Todiébook supports collaborative learning through its modular design, ideal for group activities where students explore and present different segments. For STEM subjects, it can represent complex systems, such as the human body, providing a hands-on way to grasp abstract concepts.

A New Learning Paradigm

The Todiébook shifts how learning materials are designed, emphasizing interaction and exploration. Its versatility allows adaptation for different subjects and learning styles, making it a flexible resource that evolves with the curriculum.


Every commercial adventure requires partnerships and sponsors.

Despite the positive reactions and the unanimous approval ratings of the Todiébook’s originality, any new product can provoke resistance, including those with steadfast devotion to the Codex, a medium of the past.

After the invention of the scroll and the technological development of the Codex, the quantico-relativist Todiébook is set to be recognized as the third book medium in the history of humanity.  

It is through exhibitions, debates, conferences and publishing that the Todiébook will take its place in the publishing world.

We would be happy to study all presentation and promotional projects for the Todiébook.

Provide us with your contact information to remain informed of future projects.

Co-publishing can be a solution for those publishers who only wish to develop part of the Todiébook, either editorially speaking or for technical reasons.

We are open to finding any publishing solutions to fit your needs.


After several years of research and development, our product’s distribution stage is now imminent.

License & Co-Publishing

Sharing our technical expertise through license agreements is essential.

License agreements allow us to develop contracts with interested parties who would exploit the whole or part of our invention in exchange for royalties or a pre-determined fee.  

All who are interested in publishing a Todiébook, or who would like to have exclusive rights for a domain or territory, are invited to contact us.

As creators and innovators, our economic project predicts revenues from license fees and royalties.

We will seek funding as our product evolves, but are currently open to all investment offers that might facilitate the Todiébook’s diffusion.

Co-publishing can be a solution for those publishers who only wish to develop part of the Todiébook, either editorially speaking or for technical reasons.

Our job is to accompany publishers in the design and production of their Todiébooks and to guide authors in their creation and help them understand the multitude of possibilities contained in this patented new product.

We are also seeking co-authors for some models currently visible in the PORTFOLIO (coming soon).

Works completed with authors will be presented to publishers however in the event that they are not selected, we will consider publishing their works on our own.